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Below are the 20 most recent journal entries recorded in The Paranormals and Arcanom's LiveJournal:

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Thursday, July 5th, 2007
2:16 pm
Monday, June 25th, 2007
2:47 pm
Thursday, June 7th, 2007
11:58 am
Thursday, May 24th, 2007
10:16 am
The conclusion of issue 5, Ghoulfriends, is now available!
Check out the conclusion to Ghoulfriends here:

Wednesday, May 16th, 2007
9:14 am
The Paranormals gets its first review
The Paranormals gets its first glowing review!!!!
I just have to share a few quotes because OMG I'm about ready to burst into song here:

When the call went out for reviews of all-ages comics for this month's Comixpedia, I jumped at the chance to discuss The Paranormals, a comic I first discovered in a blog post here and have grown to love.
I'm telling you all this now so it won't deter you from jumping through those hoops to get to the actual content, because if you do overlook this webcomic, you'll be missing out on a great read. Good characterization, strong writing and consistently pleasing art make The Paranormals a lot of fun.

The main characters, introduced over the course of the first five issues, are Rose, Bear, Preston, Persephone, and Thanh. All have secrets, some darker than others. Rose is a tomgirl who has changed cities 12 times in the last 9 years because every full moon she turns into a huge, angry werewolf. Daniel, often known by his last name Bear, is a home-schooled shaman-in-training who talks to animals. Preston, a blasé rich kid with a snotty attitude, is literally a wiz at computers. Persephone is a spoiled "popular" girl who's a princess in more than just attitude, and Thanh is a half-vampire emo kid whose sarcasm is almost worse than his bite. As their friendships grow and deepen, these five kids begin to unravel the mysteries that have placed them together in a special homeroom at their otherwise un-extraordinary high school. At the same time, they learn to get along as unlikely allies.

Brown's writing makes these archetypes come alive as actual teens. They bicker, argue, and make amends in a very believable and engaging fashion. The writing is accessible to kids as well as adults, but it's never dumbed down. Even more importantly, Brown avoids two of the primary pitfalls of teen characters -- instead of being mini-adult soapboxes or overly simplistic children, the characters sound and act their age. It's a difficult line to maneuver, and always enjoyable to encounter when done well. Most important, the characters are likable, even the intentionally unlikable ones like Preston, who is probably my favorite character in the series. You want to keep reading and find out what happens next.

Werner's art is stylized and cartoonish, favoring angular, broad lines and minimally detailed backgrounds. This places the focus of the panels on the interplay between the characters, which is in fact where it should be. At those times when the background comes sharply into focus, it is either to set the scene or to draw the reader's attention to a major plot development.
The Paranormals was intentionally designed to be a comic for all ages, and it succeeds tremendously on this on all fronts. It features no profanity or overly adult situations. Its female characters are fully-clothed girls who do not pose in incredibly uncomfortable positions or wear porn-star clothing. Its plots stress intelligent and non-violent solutions to violent situations, and its visual style is both easy to read and easy to follow.
The Paranormals was intentionally designed to be a comic for all ages, and it succeeds tremendously on this on all fronts. It features no profanity or overly adult situations. Its female characters are fully-clothed girls who do not pose in incredibly uncomfortable positions or wear porn-star clothing. Its plots stress intelligent and non-violent solutions to violent situations, and its visual style is both easy to read and easy to follow.

Like all comics with a youthful audience, it also contains the occasional cautionary plot about problems that are specifically relevant to kids . In one issue, Rose strikes up an online conversation with someone she thinks is another werewolf, only to find out that her "friend" is actually a hunter. But Brown's writing is not preachy or overly moralistic, which can and does make all the difference in the world. When it comes right down to it, the comic is good enough and entertaining enough that you don't even notice any of the "adult" content that's missing.

Excuse me while I get up and do a little happy dance. I'm just...wow...
Thursday, May 10th, 2007
3:15 pm
Thursday, April 26th, 2007
11:15 am
Thursday, April 12th, 2007
1:49 pm
Thursday, March 29th, 2007
12:55 pm
Thursday, March 22nd, 2007
9:50 am
Friday, March 16th, 2007
4:04 pm
The heart of the matter

When we started assembling the characters in the Paranormals it quickly became apparent that we needed an emotional center for the team. Preston and Peri were too snarky and cynical to fit the role, Thanh too distant and Rose too dominant. The only character it fit well with was Daniel, and it quickly propelled his character down what has become one of the most interesting development paths in the series.

We've only released the first three issues and it can be difficult to see that trajectory unless you're able to view the entire first series. But by issue 8, "Dodge", you'll get a story chock full of Daniel goodness. Being the quiet, nice guy of the team often means getting overlooked in the storytelling. It was a problem we wanted to avoid when writing Daniel and we've made a conscious effort to make sure his coming of age story doesn't get lost in the shuffle.

It's not easy, he's got a lot to compete with on a team full of werewolves, technomages and vampires. Their abilities tend to be quite flashy, his are more subdued. But the most fascinating thing about him isn't his ability to talk to animals, rather his calm, peaceful nature. He has this intense inner strength that not even Rose can truly match, and I can promise you this kid is going to go far.

Issues to pay particular attention to for Daniel's development, "Slumber Party", "Dodge", and "Hard to Love 1&2".
Wednesday, March 7th, 2007
3:47 pm
Arcanom Google Group
You know you have questions about the game, so what are you waiting for? Come ask in the Arcanom Google Group. Talk to the actual game designers, join in the current topic discussions, join us!
Friday, March 2nd, 2007
3:29 pm
Woot, cool new update!
Very cool update on Arcanom, you can now collect new cards (Fate/Doom/Action and Adventure) at the end of the first 3 webcomics. Read through to the last page of part two of each and then click on the "Grab New Cards" link to start upping your deck!
Thursday, March 1st, 2007
11:23 am
Little Egypt Part 2
Little Egypt Part 2 is now available for your reading pleasure. In the last part the gang went on a field trip to the local history museum to view display of ancient Egyptian artifacts. Suddenly Persephone started speaking in a strange voice and demanding that everyone refer to her as "princess". In this part our intrepid heroes attempt to figure out just what the heck is going on.

Tuesday, February 27th, 2007
4:40 pm
Some help on Arcanom
I've gotten lots of good questions on the game in various communities lately and I wanted to kind of collect them here as a rudimentary FAQ of sorts.

1. A friend cannot have more than one class at a time, you can always attach another class in a "related" fashion (i.e. up on top) but you'll only get that card's upper right-hand resources. It's also a pretty pricey way to get those resources.

2. The personally attached cards (i.e. on the side) do increase your resources when you change them from Alert (vertical) to Busy (horizontal), of course the opposite is also true.

3. The text at the bottom of a fate reading "Technomage" or "Avatar", etc. means that the fate in question is a personal attachment for those classes. So if I have a Technomage "PDA" will be personal (i.e. on the side) versus related (on the top). So many fates are dependent upon classes.

4. The AI (and you if you choose to) can get rid of friends if it plays either "Argument" or "Casualties" (both action cards). However, *you* can also lose friends if your Profile Points get to be too high.

5. You get to an editable deck by winning at least one game against the AI. Of course you have to be logged in as a registered member because we'd have no way of attaching a deck to you if you were just a guest user.

6. The Adventure cards running out is the quickest way to end a game, yes. But you can also run out of deck cards (generally by using a lot of "Plan B" or "Handshake" cards in a row.)

7. Until you can actually set up your own deck it's pretty much impossible to tell whose Adventure cards are whose. You can make some educated guesses as far as which resources are required in order to complete them, for example if you play with Persephone/Avatar deck you won't get a lot of Adventures that require scads of strength to complete.

8. You can view your opponent's played cards at any time, just mouse over them and they'll flip over for a better look. Also you can right click on a card to get a large view of it. To go back up to the opponent's cards use either the arrow keys or if your mouse has a wheel on it, that, and you'll move the view back up to your opponent's team.

9. One last thing, you can also use the menu to call up the log, which will show you each and every play so you can figure out what's happened if it isn't clear.

And in relation to a specific question on how Dooms work as far as Resources are concerned:

The negative cards are Dooms and they do stop some Resource usage. Let's go with your example:

Persephone with Tarot:
Alert Resources= one Magic, two Vision
Busy Resources= two Magic, two Vision, two Knowledge

However, she's also carrying two Dooms:
Traitor- negates one Vision, gives points to a rival copy
Enough- negates one Vision, doesn't allow any more Related Fates

So the two Dooms are negating the two Visions. Always check the upper right corner of a Doom to see what Resource they'll cancel out on you, not all do (for example Dissatisfied).
Thursday, February 15th, 2007
5:31 pm
On princesses
I have to admit that I have problems with our character, Persephone. There's nothing wrong with her per se, mind you, it's just that I feel so profoundly little in common with her. Rose I get, I understand her desire to fit in, the tomboy, the girl who's taller than the boys in her class, a girl who can't help attracting attention even when she really, really doesn't want to. That I understand, 'cause heck, that was me growing up...save for the werewolf part.

But Peri is the reluctant misfit, the girl who once breezed through life, pampered and praised by all those around her. A girl who knows what top goes with which skirt, and whose earrings always complement her ensemble. She knows what to say to win over a new crony or level an opponent. She's got class, she's got style, she's got money, in short she's got it made.

That is until she trips over some karmic crack in the pavement and suddenly this freakish other half is revealed. She may not look any different, perhaps a bit angrier and a little mussed, but she acts differently. Suddenly she's not even sure what's going to come out of her own mouth from one minute to the next. She can't control or hide this not-so-secret side away, as she's carefully tucked away a few other aspects of her life.

On her own Peri isn't an interesting character, she's what we all wanted to be (whether we admitted it to ourselves or not) when we were growing up. She's the idealized queen of the school, the top of the food chain, and she's deadly dull. But throw a long dead, bloodthirsty, slightly mental Egyptian Princess into the mix who can take over their shared body at will, and now I'm intrigued.

The queen is no more, but long live the princess.
11:22 am
Walk like an Egyptian

Finally we get to introduce the newest member of the team...or is that members? Check it out and let us know what you think!
Monday, February 12th, 2007
10:44 am
Red heads and walls

You know as the producer of the Paranormals I should, like a mom, love all of my kids equally. I know that, and I try to spread the love and affection and make sure we get a sufficient number of stories about all of them. Hey, you never know who the fans are going to latch onto and I do think they're all great characters and equally deserving of attention.

However, I will admit, if pressed, that I do have a favorite.

Preston was the first character who popped fully formed into my head (sans name, that was entirely wolfie_rose's doing). He's handsome, geeky, snarky, wealthy, too smart for his own good, and emotionally broken. It's the last bit that really draws me to him.

Yeah the others have their problems and weaknesses, but it's Preston's emotional walls that draw me to him. He's got a veritable fortress of emotional defenses and I love how our writer has chosen to reveal each one with a turn of phrase, and our artist can convey it in just a tilt of the head or turn of the eyes. And the sarcasm...well let's just say that 9 times out of 10 Preston gets the best lines for a reason. He's honed his wit into a sharp rapier and he has absolutely no qualms about using it.

The first drawing that Ron did of Preston (ok, technically the second as the first wasn't what we were looking for) showing us half-lidded eyes, an expression of boredom with a hint of aloofness just nailed the attitude we needed for the character. I remember one team member commenting that Preston could oppress them any day of the week. We all agreed.

I love how he develops in the first series of stories, even more where he goes in the second, and oh god do I love where he's heading in the third. I hope the readers will too.
Thursday, February 8th, 2007
5:43 pm
Channeling Preston
Let's see if this works:

Use the following code to add the above banner to your site and help me promote The Paranormals!
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I have the skillz!

Current Mood: accomplished
Monday, February 5th, 2007
1:23 pm
New wallpaper
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